Here is my wip asset ! Nearly finished! Rendered with ue4. No sculpting everything done in photoshop and maya (and ue4 ofc) I went for something more realistic ! Render
Small update: Worked on the strange top ball and cylinder things and did a little more lighting and material stuff in UE4 (I don't have much experience with game engines so it is slowww going in that area)
I'll kick this off, I'll be attempting the hand painted environment. I'm Not sure yet which my target will be, but I feel UE4 will be my final choice at this point. Below is my breakdown for the scene my next job will be a 3D block out. and a colour coordinated version,
Heres a quick blockout so far im going to import the meshes to ue4, im also trying to decide if i should stick with the island look or maybe use the landscape tools, what are you guys gonna do, @DkuCook I like your break down so far very detailed.
Here is my finished piece. It was a lot of fun to make and I think I have a better handle on substance painter and UE4 as a result. I know there are still some areas on this that could be improved, especially in the material definitions, but I am going to move on and tackle this month's stylized environment. Thanks for the…
@b0lly I was thinking on doing that way after the challenge to test the difference in performance, right now my mesh is not ready for that workflow, I'll need to add loops to maintain the edges. There is a video from allegorithmic that explains this workflow for the painter, you can use the theory on any texturing program.…