Hello again :) The issue in your reasoning is that your targets are not clearly defined. For instance the link model shown in your original example (on which all the recommendations made in this thread are based on) is completely built to work with non-sculpted detailing. But now if you say that you do want to convey…
I agree with @pior on this. Whilst I understand your enthusiasm for Zbrush(I love modeling using Zmodeler)but, when it comes down to the serious aspect of pushing out assets as quickly and cleanly as possible I will use whatever tool is best for the job: be it Zbrush and all the tools it offers, or my workhorse, 3dsMax.…