Hello! I've mostly done lighting for mobile in Unity, and even then it wasn't anything complex. I used ambient lights, light maps, or unlit baked in diffuse. Never made anything for console or used Unity for something with complex lighting. I normally just make props, so stepping in to the world of advanced environment…
A good place to start https://unity3d.com/learn/tutorials/topics/graphics/unity-5-lighting-and-rendering https://docs.unity3d.com/Manual/LightingOverview.html You probably don't want to use pre-computed real-time global illumination, instead you'll probably want to use baked global illumination (traditional lightmaps). The…