Suggestion, start your thread with your ultimate question. There's a bunch of information in your post that's not effecting the answer to your question. You'll get more replies that way (and it should be in the topic). Something like "UE4 Discussion - Highpoly workflow vs mesh decal textures" Back on topic. Definitely read…
Hello Polycount! This is what i think my first post on this forum, have been using it as a great resource before for both technical issues and artistic views. I am a student who is now reading my last year at university on a three year long arts degree in computer graphics. Soon my personal big project which will be examed…