That is perfectly normal for Biped, planted keys are anchored in world space and only really active on the base layer of animation. When you apply a layer it breaks that connection and enables you to move the entire animation to a new place or orientation, without it's feet being tied to the world place they where…
Hey all, Just wondering if anyone knows if it's possible to keep the feet planted when working with an animation layer in Max 2014. I set the feet to be planted, but when I add an animation layer and tweak the positioning of the root bip01, the entire body moves with it ignoring the fact that the feet are planted. I can't…
Ok I was afraid of that. I'm working with mocap data so I was hoping to be able to plant so I could adjust the COM a bit. I tried using the retargeting but it didn't seem to work. It's alright I can just remove the unnecessary keys on the feet if need be since the character is standing still. Thanks for the help Mark!