There's probably a thousand different ways to animate for props, but this is how I've done it for my sideproject. As long as the props don't use their own animations it's really simple (okay-ishly simple if they do have their own animations), so for the sword and shield you could do the easy way: Rig your character with…
I plan on making several animations for a playable level in UE4. But I'm not sure how to go about animating with props. What is your workflow for props? (rigging it/constrains?/etc) It's been a while since I've animated and could use some help/tips. Thank you. Edit: specifically I am going to be using 3 props: shield, a 1h…
A little of both to be honest. I wasn't sure if sockets (in UE4) replaced the need to create joints for weapons in Maya/3d modeling software. Also, I'm not familiar with how sockets work in UE4, but I'll do some research and google it as well. For the bow it will have its own animations in the sense that there will be a…