Hi Kodde, I'm using the TGA PBL shader, but can't find the cyan suppress feature. I only have 'invert roughness', 'rotate cube map' and 'LysMapOffset'. I'm using ShaderFX_TGA_PBL_1.0_RC7_Maya2016.sfx. The 'sss' effect i did its a kind of hack using a screen space blur in the red channel, and not using the blended normals.…
Hi guys, i managed to get a render target of a textured model in shader fx (with Kodde's tga pbl shader). But the blur in the red channel causes it to leave some nasty cyan bleeding along the shadowed areas. Is there a way to mask out the blurring in the lit areas? help would be much appreciated!
Have you considered using the Cyan Suppress feature? It's under tweaks if you are using the TGA PBL shader. Your idea is to only apply the effect of the blended normal on the lit areas? Or have I missunderstood you?