Hi guys,
i managed to get a render target of a textured model in shader fx (with Kodde's tga pbl shader). But the blur in the red channel causes it to leave some nasty cyan bleeding along the shadowed areas. Is there a way to mask out the blurring in the lit areas?
help would be much appreciated!
Replies
Your idea is to only apply the effect of the blended normal on the lit areas? Or have I missunderstood you?