Hey Plycounters! o/ Im trying to create a kind of master blend material, but on the game viewport, the material looks like it is inside some plastic vacuum bag, also have some glitter effect. Below the image, from the nodes and the material. Does anyone know why this happens? and how to fix it? Thanks all
Thanks Obscura :) I unlinked the Specullar and the Fresnel from the material, also I change the TexCoord to 3.0 and the UV Scale to 3.0, changed the Roughness multiplier to 300... and this is how look like at the moment... Someone know how can make this looks better?? Btw, both textures are from GameTextures.com Thanks all…