Shadow Map: Can you give a code example of the shadowmap issue? I don't completely understand what is happening for you. There shouldn't be anything generated that is not available during compile time, but I might be misunderstanding the issue. We use shadowmap information directly also in for example the…
Hi folks! Decided to redo my pbr shader from the ground up following a metallness workflow. There will be two versions, one with all parameters textures separated, and one that uses each channel of a single texture. Also simplified a lot of things, one of them is that you no longer need a checkbox to use a texture. This…
Unfortunately, you also need the frame buffer to do that. Shaderfx is unaware of other objects in your scene beside the one its applyed to nor the frame buffer (nor other full screen passes for the matter, like a normal pass which also is needed to make reflections, refractions etc). Also not. ShadowMap is generated by…