Hi Everyone! I am starting this topic as a documentation and showcase of my work process in my Pathfinder Core Rulebook scene project. It`s a personal project for demo reel purposes and the ideia is to translate to a real-time scene the Pathfinder Core Rulebook illustration done by Wayne Reynolds:…
Oh . . . snap. . . . The lady's hair stands out to me as way too unfeathered and stringy. Not that there needs to be more fly aways, but there needs to be more wide-area hair strips. Right now, it's REALLY reading like ribbons coming off her head.
Here are some renders of my WIP on the character Valeros. Starting with it`s pre-sculpt mesh: Tom Hardy likeness sculpt from zbrush (used Hossein Diba tutorial for comp): The expression sculpt for the scene: Keyshot renders of the post sculpt mesh: final renders in Marmoset 2:
Tnx for the feedback, Brian. I`ve put more care on her standalone version`s hair. I thought that the movement of the scene could let me get away with a more crude version of her hair planes. I will keep in mind for the next one. Now I would like to share a breakdown and some WIP renders of Seoni: Some zbrush renders of the…