If your game is using a stylized look with your modular walls going slightly concave/vex. How do you account for cutouts like doors/windows? As per the curve of the wall depends on the height of the building.
Thanks for the reply Eric. That breaks down though if the curve is dependent on building height versus a set amount. Maybe I could cheat and do a set inward curve bottom floor. All middle floors straight. The uppermost floors always curved outwards. \ / (Upper) | | (mid) | | (mid) / \ (Lower) Would still require 3 separate…