Hi, thanks for this - yeah my history does seem to be a problem, I'm not great at keeping it clean, is there anything I need to do specifically or just freeze transformations and delete all extra nodes in outliner? Also with my foliage cards, I've actually copied the geometry from some tree's in world of warcraft so I…
I just had a look at your file. I had to import it as it was made in a student version of maya. You have all sorts of construction history on your objects as well as old transform node leftover from merging objects. Also as I wrote before, your foliage cards have merged center and corner vertices, causing single edges…
I've been having this problem for a while now, trying to transfer normals from a sphere to my tree/canopy so it lights uniformly. This is the process I'm trying to achieve: So here is where I create a sphere, and transfer vertex position to make a perfect shell of the tree. And this is what I get when I use this "shell" to…