Ive noticed this but cant find anything on the subject so maybe its just me. Does this affect anyone else? You know how you can use the transpose tool to "quick mask" drag a mask along a surface? For some odd reason WITH SYM on, you cannot do that on a real world scale object. Only something small / unified. For example,…
Things often behave unpredictably if you work way out of ZB native scale. I recommend working within the native scale and scaling to real world in Maya when the model is complete.