Nobody who has ever seen Shadow of the Colossus or Okami, just to name two, could ever say that game art isn't art. And sometimes making a character in ZBrush is fun, sometimes it's mind-numbing. But it's like the Hero's Journey - eventually, it ceases to be mind numbing, and starts to be fun again.
At the beginning of learning zbrush, it's definitely hard. There is absolutely no doubt about that. Still, it should be fun learning all the new information of how to improve your characters. I very much enjoy the process of making a fell character. Sculpting is my favorite portion of the process though. Once I am done…
I got into this thinking it would be so interesting making these 3d characters, but now that I have done a month long character to completion, most of the time it felt like mind-numbing hard work and required so much patience.
I got into these forums thinking it would be fun to contribute but I reply to mind-numbing posts that require so much patience. Do you honestly, seriously, expect a valid reply? Really?
Just asking because if everyone else feels it is a very fun job, then clearly I am doing something wrong. But if everyone else thinks it is indeed grueling and tough, then I know we are all in the same boat.
Well thats game art in general, parts of it are always fun! other parts are just a chore but the result is worth it and the chores feel less painful after a few years
Just asking because if everyone else feels it is a very fun job, then clearly I am doing something wrong. But if everyone else thinks it is indeed grueling and tough, then I know we are all in the same boat.
If you don't find it fun I at least hope that you find it rewarding or fulfilling in some other way. I do wonder though - what exactly did you feel was mind numbing and how does the resulting character of this mind numbing process look like?
^ That is on the money. I get the process being frustrating at parts but there shouldn't be any need for validation outside of feeling that you've grown as an artist or that you enjoy the final product.