Hi guys I am currently studying an MA in Games Art and am looking to recreate this room from Ex Machina in a mobile games project. The view point will be from the protagonists point of view looking at Ava. My tutor is concerned that the quality of the end result will be lowered because glass in Unity on mobile doesnt…
Mobile games usually can't handle the performance requirements of real-time reflections. The glass reflection is usually done by rendering the scene a 2nd time, storing that in a new texture, and mapping it in screen space back onto the glass. The extra rendering slows things down, and the new texture hogs memory. You can…
Nope, should be fine as long as you set it to baked, not realtime. Realtime means it re-renders dynamically, which would likely cause a significant performance drop. Cube is 6 renders.
Thanks so much for that advice. I was thinking of a cube map for this. Would the reflection probe still present a problem for rendering on a mobile device?