I've look at doing this tutorial but the 18 hours of length make you go OH WHAH!?! Paul Conner, the guy who does this set of tutorials, also has another set of Maya tutorials called: Professional Tips for Modeling Complex Shapes. It is really good for people starting out modeling, or just wanting to know how to model more…
the reason i felt the need to start this tutorial is because i finish all the "Professional Tips for Modeling Complex Shapes" and i must say despite it's length of 18 hours it's actually very enjoyable and filled with information, and the excitement you get from seeing your complex model come together is just wonderful…
Been working on this model following a digital tutors course, it's a very detailed guitar model, after the modeling process i'm planing to render it using the new arnold in maya 2017 < ( exciting stuff ). -- here are the pictures of what i have so far ... - the guitar body: used the holes so i don't have to re route so…
while doing the strap bolts ... the tutor just placed the plastic piece between the bolt and the Stratocaster's body into place but i decided to take it a bit further by projecting a curve into the surface of the body then lofting it out ! :D here it doesn't fit right ... - the lofted geometry after some clean up - inside…
I finished the bridge part, woho ! - this piece was't that hard, some booleans and some bevels, had to be creative with some edges tho. - This is the bridge saddle, a little bit challenging, instead of using bevels i used fencing, i found it to be easier in this object but i made sure to go around the model and fix the…