Hi all, First post after some lurking ;-) I hope there are some DDO & Softimage 2014SP2 / Arnold users here to help with some quick questions. I start my projects in DDO with the 'Arnold linear' settings, and when I'm done I export the images in 'Arnold linear' as well. In Softimage, I have Arnold set to gamma 1,1,1 and…
Hello! I actually made the setup for the Arnold exporter along with one of my friends, a college and with collaboration from the SolidAngle team. In Maya all grayscale maps are expected to be set to "Alpha Is Luminance" under color balance. This would be roughness and reflectance at normal, NOT specular. I don't use…
Hi Billy, Thanks for the reply :smile: Yes, it seems to have something to do with the differences between Arnold in SI and Maya, regarding the roughness and fresnel texture treatment. In Maya you indeed compensate with the 'Alpha is Luminance' option for these two textures. Second: It seems the SI and Maya 'Standard' have…