Although the pipelines are usually more specialized for film, the film cg studios realize that there is some trade off. Some of the bigger studios came to the conclusion years ago that they were 'breeding the skills out of people' by having so many people specialize so much. They ended up with lots of people who could not…
Also look at the detail level needed for film and the one needed for games. If you are just sculpting or just texturing then its expected that you actuall spend those '10.000 hours' doing it, while for games you can't go into that level of detail due to technical limitations ('real time') so putting that much time in a…