Are there any good breakdowns or tutorials out there for making "meat moss" textures? Examples include - Beast ships (Homeworld), bloody biomass (Doom 2016), Zerg creep and structures (Starcraft), etc.
Here's one example, from Doom - the flesh and organs that are around the base of the gore nest. And the gore nest itself, to an extent. http://www3.pcmag.com/media/images/501801-doom-2016.jpg?thumb=y There's lots of hard surface tutorials out there, and plenty of vegetation ones, surely there are some "meat" tutorials?
Vegetation is not so different from "meat moss", I think the tutorials you are looking for are too specific, If you can understand the basics of a graphics program you can create practically anything in it without a tutorial. Also there is 1000 different ways to interpret "meat moss" no two of your examples are the same in…
I'd just sculpt it like I would any other prop, maybe add a pulsating effect to the material. You're going to have a hard time finding tutorials for it because: 1) It's not very appealing subject matter 2) It's not very versatile as Scruples pointed out above. Almost every game needs some sort of hard surface or…
Thanks Atticus! Hm, for pulsating, I can look at duplicating the look of those tubifex worm balls people always find. I think I might be able to use tips from stuff to make a "rain-covered" or wet surface as well. Plus some anatomy/organ diagrams of course. I am surprised though, as I'd disagree with it being esoteric -…