No, the .fbx file name doesn't matter. It's the names of the meshes saved within the file. So for instance if you had a gun made 3 parts: body/handle/trigger, it would be like this: These 3 meshes would be exported in an .fbx file, together as a selection, and might be named gun_game_res.fbx body_low handle_low trigger_low…
Are you aware of SP's 'bake by mesh name' feature? It's the same as doing an explode bake, without the exploding. If all your parts are on the same texture sheet you can name all your low/high parts exactly the same, with the suffix _low and _high, respectively, and export all parts as a single .fbx. Then in the baking…
@musashidan so just to clarify, exporting both the highpoly and lowpoly as an fbx preserves each object name right? and also im assuming the two fbx files also have to match names with _high and _low respectively
I'm guessing it's zbrush naming convention. It uses a hyphen instead of an underscore. You need to press alt+shift to use an underscore. Without an underscore SP will not bake by name. Also, as far as I know .obj doesn't respect the mesh names within the file. You can open an .obj with notepad and see what it has written…
@musashidan @Jerc I've used zbrush4r7 to export the highpoly fbx and maya 2016 for the lowpoly one. I've tried exporting to all sorts of folders on my computer but it still doesnt work. Currently I've just imported the lowpoly as an obj and it reads fine BUT whenever i try bake by name from the highpoly fbx the software…