Hi there. I have a relatively Low Poly Model. This Model is already skinned. I want to make the Low Poly Model to a high Poly Model. Is there a possibility to use the MeshSmooth Modifier together with the Skin Modifier? At the moment the MeshSmooth Modifier messes the Skin Modifier up(wrong vertices will be weighted) I…
You cannot use the Meshsmooth modifier the way you describe for use in a game project. (BTW, Meshsmooth is old tech. Use OpenSubDiv (newest) or TurboSmooth) To accomplish what you want to do: * Clone and collapse the model to Editable Poly. * Add the OpenSubDiv modifier and disable Isoline Display. Collapse again. * Add a…
For a one time conversions, you also can simply export the skin data to a file ( see advanced rollout in the skin modifier ) and load the data back onto the skin modifier on the hires model. If you untick "Load vertices by index" in the import dialog , skin modifier tries to match the data from the lowres mesh on the hires…