the "stretch" section is the one controls the tiling. if you want one slider (integer) to control the tiling, you'd need to write a function for it.. I did it once, but I forgot how haha, sorry :[ EDIT: I've figured a way to do it :] I attached an image with the steps. hope this helps!
Sorry I'm not more clear. Less global, than to pair multiple maps to a single parameter. I guess it would be like a Safe Transform Material e.g. I have a brick material (color, normal. metalness..etc) that need unique tiling I have a dirt material that also needs a unique tiling from the brick I have an emission map that…