hello community, i am working on a scene to design, i am using ivy plugin for 3dsmax and i want to bake the generated ivy on a plane. but after rendering an alpha channel (or any other map) the alpha texture of ivy's wont generate in the render. i mean look at this : it is clear that the planes are covering each other in…
Bump. Rendering with an ortho camera does not solve the issue of OP not being able to render AO/shadow information from transparency in full 3D onto a UV set. For example, I want to render an AO/shadow map on hair cards by using my alpha from UVset1 and rendering shadow information onto a texture with cards fully layed out…