Hi all, So I've been wondering about this. If you use Maya, what is the best type of shader to use to apply PBR materials to? I've been using the "mia_material_x" shader to apply my PBR materials. Is this a good shader to be using in Maya, or should I be using a different shader, or does it not matter? Any feedback on this…
It is only necessary if you want to use the Stingray PBS inside Maya to preview your PBR material there. If you don't care to see it there, then you don't need to install 2016.