Hey guys, I was wondering what methods do you guys use to quickly swap out modular pieces in Max environments, that have additional objects linked to a wall. For example a brick wall piece which has a cut open window which is one material, then wooden shutters which is a separate object with another material. So if you…
That might have come across a bit differently to how I was trying to explain it. Try this: In Max is there a way to mass replace instanced environment walls with a wall piece that has a linked window shutter to it? - Using substitute modifier and various scripts does not retain the linked window shutter. According to the…