Well.. it's not for non profit, you can monetize the games so.. Nintendo is well within their rights to do this, I'd even go as far as to say, Nintendo should do this.
http://www.gamesindustry.biz/articles/2016-09-02-nintendo-cracks-down-on-fan-made-games A little word of warning to people making games using other peoples' assets, like ripped sprite sheets. Even if you're doing it with no profit motive, be careful about sharing it. Nintendo apparently didn't go after the game makers,…
at this point anything belonging to Nintendo, Square Enix or Disney is guaranteed to be suffocated. At least these guys were smart or lucky enough to finish their projects first.
AM2R was a fantastic remake of Metroid 2 - it's a shame that it got pulled. I was hoping Nintendo would have taken the Valve approach and bought it out instead.
Can't blame Nintendo for cracking down now. With them branching out into other platforms, it makes a bit of sense for them to suddenly become extra protective. Sucks for the fan community, but I get it.
GameJolt's been profiting off ad revenue though, and unauthorized Nintendo trademarks bringing in the hits for them, despite the fan's intentions for non-commercial fan games Pokemon Uranium had a patreon. AM2R was a direct clone of a currenlly commercially sold copyrighted product and yet I still don't know why and how…