Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
mrgesy and Ged thanks for the feedback. I may try to go into googlemaps and look at snowdonia and see if I can get a good texture to convert into a mask for color variety. I agree the scene needs some variation in foliage and the color it spawns in. Thanks for the feedback.
Thanks for sharing, really awesome stuff! Makes me want to visit. If you are still looking for critiques; I know the UK would be a very green/lush place, but I still think a little colour variation in the foliage would be nice, such as some dead strands of grass/leaves or patches. Overall the scene is great though, are you…
I agree with the Benvox, the grass is too dense and mono-chromatic. You could try adding some yellows to the texture or edit the material in UE4 to produce patches of yellow grass. Also it would be nice to see some dirt where grass is shorter/patchier and also smaller scattered broken rocks. The skybox is really nice and…
Thanks for the feedback and kind words Benvox2! I totally agree that some more foliage variation would be a great addition to the scene. Awesome critique. I am not using distance field ambient occlusion, I forgot about that feature honestly. I am going to check that out now, thanks for reminding me. I am however using…