Hey everyone! I wanted to share my model of Glock 19 that i made in my spare time. I modeled it in 3ds max and baked the normal maps in Xnormals ^_^, the textures were hand painted in photshop and also done using Quixel Suite 2! its suck an amazing tool :3 I made it for third person shooters and it has 5417 polys. (please…
Jaggar : Thanks ! I agree with you my model has to many polygons, I reviewed it and now see places in the handle and some other zones ! I wont be touching this model for a while ( new projects and I've been trying to get a job ! ) but probably next year I'll go and redo it from scratch to see my evolution ! Thank you so…
hey :) glock is model for about 3000 tris it have a lot of straight planes. In your model is a lot of unnecessary edges ex. on symmetry and on flat polygons. Dont take everything literally. You should also think about the diversity and irregularity of surface roughness. I think plastic here and there could be more worn or…