Hey, if megascans continues to be so awesome, I plan to integrate megascans pretty heavily into my unity3d pipeline. I am wondering what kind of plans you have for Unity3D integration? Are you providing the bridge API , and end-users are expected to develop their own integration, or do you plan on having a fully integrated…
I started working on an in-editor megascans bridge for unity3d that reads the json files off disk. I plan on automating a lot of unity3d specific megascans integrations tasks - importing megascans to unity project, splitting the multi-mesh files into individual prefabs, generating materials, assigning the correct texture…