Hello guys, I'm using Maya, Substance painter and UE4 to create my game assets. However, is it better to modelling, texturing and animating? or modelling, animating then texturing in the end? I'm kinda confused and honestly I don't know if it has a difference between both. Thank you :)
The traditional workflow is to model, uv, texture, animate. But it's an iterative process in a pipeline. Assets get thrown up and down the pipe all through a project. It certainly doesn't have to be linear but if you're learning a workflow and want to avoid headaches/workarounds then keep it linear until you fully…
There's no different between both pipes. But you better be darn sure your UVs are locked in if you're modeling, THEN animating, and texturing last. You can't move UVs without breaking the rig most occassions.
In a video tutorial that I can't find the link anymore they recommended to do a simple rig and rough blendshapes to test deformations before texturing. If you find out you need to add or remove geometry later on so the model animates like you want it to, and you have already gone through UV'ing or texturing, you'll have to…