It's always the same story for me though. The truth is, even if Blender has no real contender ergonomics wise, there's simply way too many good features and plugins available for Max to let it go. Cloth sim, MassFX, the modifier stack and excellent spline support for stock features; Rayfire, RailClone, Miauu's packs and a…
I'm going to sound like a Max fanboi which is weird considering I use Maya more these days... Ok... You gathered wrong info or haven't been paying attention. It sounds like you don't use max all that often so I can understand not knowing or not caring. If you have a list of specific features that we could talk about that…
I think with xsi and Maya the emphasis to start fresh with a modern architecture was pretty exciting 17 years ago. Particularly in the case of xsi allowing new technologies to be developed a lot faster with less hassle. And in the case of Maya having the whole app built on top of its scripts folder where just about…
What anger you are talking about? Houdini doesn't have anything common with this. I'm looking from perspective of companies that have to deal with more than just Windows based stuff. So Max is no go for them, no matter which way you look at it or how many game companies are using it. And what extend it is? I know about…