Does anyone know how to create the scattered polygons shown in the picture under the Modified Normals text in 3ds max? I know that this is from another thread but it didn't exactly explain step by step on how to create the modified version of the object.
You create and scatter the geometry yourself, the edit normals modifier doesn't create geometry it only adjusts the vertex normals of the selected geometry. There's lots of ways you could do it, I'm pretty sure 3DS Max has an object paint mode that lets you paint objects onto a surface. You could also use snap to surface…