8) One thing I have came to notice is that the roughness maps aren't really that good. What I'm seeing is that roughness maps have a shading direction as if it was built on the normal map G channel. The other thing is that the roughness maps don't represent the surface roughness very well i.e if there is a small water…
I have a few questions before even trying it. Would be appreciative if somebody make it clear. 1.Is it indicated somehow which scan is 4m ? To be honest smaller ones are pretty useless for us . We actually need environment textures covering at least 8-10 meters in the engine. It's by the way a reason why I hardly use…