Hey guys! Today is finally here! We've launched Megascans! :D Plus Megascans Studio and Megascans Bridge for Windows and OSX, a standalone toolset for customizing, blending and exporting scans. From all of us at Quixel, a HUGE thank you for your support. As you guys know, we've got deep roots here at Polycount - this is a…
@gnoop - this is what I've been asked to pass along: Q: What modifications must be made to a Megascans asset to permit reselling? A: Is the target customer an isolated client, or an online marketplace? Marketplace: - Surfaces: Content must be predominantly made from original non-Megascans source material. (Example: a…
That's odd, Jul - perhaps some Maya import setting is causing this? I'll check with the team. 3DCGIMODELS: Yep, pretty much! An active Megascans subscription is currently required to use the Megascans Studio for mixing together scans, but you can basically mix anything together!
Hey Quixel, incredible scanning tech you have created. I have spent the last 2 days going thru surfaces, using the Megascans website, as well as the Megascans bridge - I have some feedback: Megascans general feedback * Would love to see more variety, other than soil / mud / clay / concrete. In particular - pavement,…
Hey man! Thanks for the reply. Then I can actually sell a product that has some megascans materials in it? So to be more clear, I'm working on an environment for UE4 marketplace: The end product is an environment and not a material pack. For that, according to you reply, I allowed to use a few megascans then? maybe 4-5?…
Is there a tutorial for importing megascans materials with the displacement enabled into unreal engine? displacement doesn't seem to show up in the imported textures when bringing it in.
yeah well I mean as far as I can tell its just for compositing megascans textures, blending them together and stuff? I mean the water features etc are cool. I'm just curious where they are going with Megascans Studio, seeing as they already have the quixel suite and stuff. my initial impression is the studio is fun to…