Hi can someone make a short tutorial on making a transparent texture in DDO and how to apply it to a model. For example somebody wants to make grass on a flat polygon with transparency. I know how to make it in 3D software like blender but i can't find any tips on how to make it in DDO ...
Thx for the reply i managed to make it work :P according to your example but its seems it work different than normal opacity maps like it collides with other textures that share the same color as the mask or i'm doing/understanding something wrong. PS. I both the full QuxelSiut :Pit's awesome hope it will grow with…
Hey Kintaro! To get this effect in DDO, one must simply use the DDO menu --> Add New Map --> Opacity. Once you add an Opacity map, you can set any of your existing masked layers to any color range you desire for proper opacity within the map channel. To see this in 3DO, click on the mesh group and select the desired…