Cheers guys, ive recently gotten alot into tiling textures, where i import a tiled mesh piece from maya and sculpt it, make it fit the screen in zbrush and bake out the texture, but when it comes to complex shapes i just cant wrap my head around how to actualy make it tile. An example would be the textures of Fanny Vergne,…
Thanks for taking the time to reply m4dcow :) but in the top and bottom examples, the tiling pattern doesnt fill the entire canvas before its tiled and with a wrapping plane it seems you just sculpt the entire square, i guess my question boils down to how do i make the base pattern tile with these semi complex shapes that…