Well if you have a piece you know will tile, which you would do by blocking out on a wrapping plane or similar technique. You take that piece, and you duplicate it and offset it the amount will be determined by the size of the plane you used with your wrapping plane to do the blockout. Like this the red being the original…
Thanks for taking the time to reply m4dcow :) but in the top and bottom examples, the tiling pattern doesnt fill the entire canvas before its tiled and with a wrapping plane it seems you just sculpt the entire square, i guess my question boils down to how do i make the base pattern tile with these semi complex shapes that…
Cheers guys, ive recently gotten alot into tiling textures, where i import a tiled mesh piece from maya and sculpt it, make it fit the screen in zbrush and bake out the texture, but when it comes to complex shapes i just cant wrap my head around how to actualy make it tile. An example would be the textures of Fanny Vergne,…
What I would suggest, is to use something like zbrush's wrap mode on a plane to block out your pattern to make sure it works and tiles well. If it's just for blockout, you don't need to be too precise, if it something you want to bake from it has a little setup, I made a video awhile back of doing it manually but there are…