Hi everybody, I have been 3D modeling in Blender for a few months now. I recently started importing my models to ZBrush in order to make the "high poly version" for normal mapping. My workflow this far as been: Blender model low poly -> unwrap low poly -> export to ZBrush -> sculpt -> import to 2nd layer in Blender ->…
It would be useful to mention which software was used for the baking. Was Blender also used for baking? As far as I know, it is not possible to specify a tangent basis that is synced to a game engine like Unity in Blender. Hence, apps like xNormal are usually a better option in this case. Apart from that, the normal map…
So I redid all of this and used xNormal to create my normal map and AO map. Now it looks way better. So I am not sure what was causing the problem... It must have certainly been an issue with Blender? It still looks like there might be some resolution issues, but its a vast improvement?
The best way to get a quick cage in Blender is to duplicate your lowpoly mesh, then use Alt+S (or shrink/fatten) to inflate the model all at once. If certain areas need to be less inflated you can make a shape key for the cage inflation, then use a vertex group and weight painting to morph those areas back towards the…
Thank you for all of your help and advice! I really appreciate it and it has been very helpful. Sorry I didn't get back to you quicker. Here are my latest 3, I think they are decent? I must have been doing something wrong with the cage, I did try changing from 'global' to 'normal' but I do not think that it is referring to…
Very nice. A vast improvement indeed! I did notice some issues in your normal map above but it seems to have been fixed in your most recent post. Just for the record: Areas with hard transitions like these indicate that there are hard edges in the shading but no UV splits: This will always result in seams, so either cut…
I suppose you mean "scaled up" as in "pushed out" along the normals because that is what you want a cage to be in order for the raycasting to be accurate. As I don't use Blender for baking, I can't be of much help there. Have you tried finding an option to increase edge padding so far? Because it looks to me like that…
Hi, Thanks for your response and help! I worked on it a bit more this morning and adjusted the cage out further. These jagged edges seem to have gone away. I am using Blender for baking, xNormal seems to give me trouble for often than not. It either works or gives me errors. The cage I am using is just a duplicate of the…