Hi! Recently, I adquired "Quixel Suite 2" in order to create textures for Dota 2. When I am working with 3DO, I see the materials correctly, but when I export them and I upload the maps (Quixel creates 4 maps, for the Source 1 engine) into Dota 2 or Marmoset toolbag 2, the result is terrible: The lights do not appear in…
Hey there Ilore! I'm Linus with the Quixel support team. So the reason things are looking weird for you inside of DOTA is that 3DO does not have a DOTA rendering mode, instead we use standard PBR as you would see in most other engines. There have been some internal talk about adding a DOTA 2 shader to the suite, but we…