@poopipe thanks so all I need to do is planing first. like the wasting space maybe I add more stuff on it or put the floor in separate so I got 512*512 and one with all props in 1024*512. one more question if I planing to make each props have their own texture. and I make it hi res 2048. then in the engine I reduce it to…
It depends on whether you're texture atlasing groups of props or uniquely texturing each one. Once you have your texel scale setup, 512=1m2 then you can use texel specific calculator tools to resize unique props to different texture resolutions. I don't know what 3d software you use but in Max textools plugin you can…
ok, @musashidan can you help me if my explanation is correct or not. let say in this room there is 4 things table ,chair,telephone and floor . I setup texel scale 1 meter = 512 now all props are equal I put it in 3 separate texture : table with phone =512x512 floor = 512x512 chair = 256x512 is this how it meant ? and if I…