+1, Marmoset's fantastic for character and prop artists, but environment artists use this sort of thing a lot and we can't really use marmoset for beauty shots of our stuff. Shaders wise, I'd say most definitely we need '2 Splat' Vertex Blend - this blends two 'materials' (sets of input textures) based on vertex alpha -…
Hello, I have been unable to find a way to create blend shader inside of marmoset toolbag. What I mean by blend shader is that you have 2 materials and by controlling vertex alpha in 3d package you could adjust the blending. Something like in the image below from 3ds max.…
Hey @stoli check out the thread here for the latest updates on blended materials http://polycount.com/discussion/181390/material-blending-plugin-for-marmoset-toolbag-3
I could not find material blends yet but I saw that there was a support for custom shaders in Marmoset Toolbag 3. Is there a way to make blend shaders now? Added link for example http://docs.cryengine.com/download/attachments/1048616/max_review.jpg?version=1&modificationDate=1269272488000&api=v2
I'd just like to chime in and say that 2 way blending (of some sort) would be really nice to have, there's so many times where AO simply isn't enough by itself but a blended material could make things look so much better. That and terrain (or dirt in general) would make things look a lot better for environment pieces.
It's true I have been working on a custom shader for material blending, its in beta right now and will be released near December break hopefully. Heres a quick video of the features so far. https://www.youtube.com/watch?v=pdIkBh9O4as