Well after a month tangled I finally figured it out. The problem was I was exporting in 16 bit as targa in quixel it automatically made them psd files and only the diffuse, specular, roughness, and normal would generate, instead I exported in 8bit as targa which it generated 5 maps this time including a Reflectance at…
Hi Im using a mila shader in maya to render a mesh using textured created in quixel. The diffuse and the bump look alright; however, the specular is black instead of being glossy as light hits. Can anyone advise what tweek to do to recover the gloss? Thank you
As far as I can tell you have it set up correctly except the weight is set at 1, but in my experience that overloads the reflectivity, I'd try lowering that. I haven't gotten too far into using the mila shader as a disclaimer. There's an extra Diffuse Reflection layer that needs deleting, but it's probably harmless. It's…