Hello, I would like to know if a high poly model is necessary when creating a realistic game asset, especially in the game industry. I ask this because high poly modeling can be very time consuming and I haven't had much success with normal map baking thus far for complex models where xnormal doesn't get small details like…
Thanks for the information, Quack! do you have any examples of assets that were created that way I can have a look at? And as for characters how would that work?
@dar0005 Study examples, there are many available from many games by various artists. I think you will quickly figure out the answer to your question from there. https://www.artstation.com/artist/lonewolf3d http://www.bergman3d.com/ https://www.artstation.com/artist/ethanhiley https://www.artstation.com/artist/pirat…