I am trying to figure out different workflows of working with top-down sketches (multiplayer level layouts) to see what works best for me. 1) After you create a top down sketch/level layout on paper, how do you work with it in/for UE4? 2) Could this workflow be improved upon?: create top down sketch> take a picture> upload…
If you use Maya then why not build it there? Set up your image plane and scale the drawing to real world size. If you draw your sketch with a mm ruler using a 1cm = 1m(or equivalent ) scale then you can just choose an arbitrary wall from your sketch and scale it to suit based on your Maya scene scale. In the early stages…