Hi, all! Please help me to understand why I can't bake correct curvature map for my mesh. So I have: 1. Lowpoly mesh. 2. Normal map which I painted in NDO. (as far as I know it's OpenGL Normal) That's what I'm doing: 1. Export mesh from Maya to fbx. Triangulated, with smoothing groups, with tangents and binormals. 2. In…