Hi guys! I'm learning Substance Designer When I export the sbsar from Designer to unity the model is too shiny. why this happens ? also happens with Substance Painter but I can solve with photoshop using the alpha of the map , but with sbsar files the textures are stuck and can not be edited. Someone has this problem?Or…
Hi guys. I put the graph. the strange thing is that if it looks good in substance designer in unity it would have to see in the same way right? I suspect it may be a problem of my gpu. You know if there are problems between amd gpu and substance designer? Thanks!!