I was originally planning on starting a new topic for discussion of design and story development for my entry in this contest, but decided that it would be better to maintain that discussion here, as a potential learning resource for the other competitors [I just hope it get's enough attention here]. My plan is to create a…
Hello, my name is Geoffrey J. Smith, and I'm a new member of polycount! I'm honestly very new to 3d modeling and animation [honestly any for of animation for that matter], and I've decided to participate in this challenge mainly for the opportunity to actually complete and animate a full character, something I've neglected…
[First off I'd like to say that I really goofed up with my previous post of the maquette pick; I said I had planned on using a Zsphere armature to quickly put together a reference model, but I made some mistakes that made it unusable, which I would like to illustrate so that others don't make the same mistake! 1. When…
Sorry for the absence, been meaning to post more updates, but kept getting distracted. It really is an uphill battle, fighting against the part of yourself that doesn't want to move forward for whatever reasons, fear, a need to be perfect, etc. I've been refining the model, using another technique from the Pavlovich videos…
Did some more work on the mesh, starting with the feet, which were always a problem from the beginning. I originally created a set of toes during the ZSphere phase of the model creation, but discovered that the toes were too small, and the feet were too long; you see, she's digigrade, meaning she stands on her toes, so…
So I'm back, with some new insights and plans. I've had a chance to watch some of the videos I purchased from one Michael Pavlovich, and I have to say that they are worth the money, if you don't have the time to hunt down the information for free. You see, the whole series of over a hundred videos that make up his Creature…
No drawings or sketches today, but lots of references! I began thinking on the various non-human details I wanted to incorporate into the Siren's appearance and personality, creating a massive list of creatures that I streamlined into 14 different creatures, not including the central human template. Piranha: The first…
Basically, yeah. I played with the width and height of the iris and pupil, trying to create the illusion that her iris made up the whole of her eyes, like with most animals. Sadly I won't be able to use this when I take the model into ZBrush, but at least this gave me an idea of the final design I'm looking for!
I've finally gotten started on the "hair" for my character. Technically its not hair, but a pair of fins that flow along the sides of her head like hair, and can be raised like a frill when aggressive or alarmed [if I can figure out how to rig and animate it!] Working on the hairline may prove tricky, but all in all it…
Well it's the 16th, official deadline for the contest, and I'm sad to say that I have almost nothing to show for it; when I first entered I was so sure I was ready to invest 3 months time into creating and animating an original character, but turns out that was a mistake. Don't get me wrong, it was still a great…