So I've got this boat here, sitting in a water mesh that has a perlin noise driven World Position Offset to create undulating waves, a seen in the uneven surface at the base of the boat there. Now what i am looking to do is to make the boat rock appropriately on the waves. Right now the idea goes like so; 1. the four…
Unfortunately world position offset and even world displacement will only modify pixels and won't do anything with your polygons or collision. So even complex trace wouldn't result any different. :( You'll need to find an another way.