ok thankyou , but , what can it be the issue ? I checked the model andthe uvmap and are all fine , clean and straight also similar parts of the model have not that issue .
Hi https://gyazo.com/76b4b260e7d7efc877dc9427d9b0ab5b I find out that this texture has this small issue after generation , what can it be due to ? this time I used the right models and so is not an issue of the model / uvmap , I checked the AO and is fine as well as the ID color map wich are the only input maps I used, the…
Here is the prove that apparentlyQuixel has a limitation on the high poly model texturing when edgeloops are close . This is the same model , the first has dense edgeloop ( despite not so dense in high poly terms its like 4 lines near vs 1 in the following model ) Here is the model with reduced edge loops in the model btw…